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Research Results

Kognito's Assessment Team, led by Kognito's Co-Founder, Glenn Albright, Ph.D., has conducted a number of studies that analyze the impact of Kognito simulations on learners' behavior, performance, attitudes, and knowledge. Among these studies are a randomized controlled trial, several quasi-experimental design studies, and several longitudinal studies using a repeated measures design. Provided below are links to several of these studies:

    Healthcare

  • A Simulation Utilizing Virtual Humans to Prepare Primary Care Providers to Conduct Substance Use and Mental Health Screening and Brief Intervention (2015) - [Download Abstract]
  • Utilizing a Simulation with Virtual Humans to Prepare Emergency Department Personnel to Conduct Substance Use and Mental Health Screening and Brief Interventions (2015) - [Download Abstract]

    Higher Education

  • The Benefits of Investing in Students' Mental Health (2015) - [Download White Paper]
  • Using Virtual Role-Plays with Avatars to Build Gatekeeper Skills among Educators, Staff, Student Leaders and Students (2015) - [Download Research Report]
  • Applying Meta-Analytic Data Analysis to Examine the Impact of Simulations with Virtual Humans to Train Users to Identify, Approach and Refer Students in Psychological Distress Including Those at Risk for Suicide (2014) - [Download Abstract]
  • Using Virtual Role-Play with Avatars to Build Gatekeeper Skills among University and College Faculty and Staff (2013) - [Download Research Report]
  • Using Virtual Role-Play with Avatars to Build Gatekeeper Skills among College Students and Student Leaders (2013) - [Download Research Report]
  • The Impact of Avatar-Based Youth Suicide Prevention Training Simulations on American Indian and Alaska Native Educators and Students (2013) - [Download Research Report]

    PK-12

  • Fairfax County teachers talk with virtual students to learn how to save real lives (2015) - [Download Case Study]
  • Using Virtual Role-Plays with Avatars to Build Gatekeeper Skills among Educators, Staff, Student Leaders and Students (2015) - [Download Research Report]
  • Applying Meta-Analytic Data Analysis to Examine the Impact of Simulations with Virtual Humans to Train Users to Identify, Approach and Refer Students in Psychological Distress Including Those at Risk for Suicide (2014) - [Download Abstract]
  • Using Virtual Role-Play with Avatars to Build Gatekeeper Skills among High School Educators (2013) - [Download Research Report]
  • Using Virtual Role-Play with Avatars to Build Gatekeeper Skills among Middle School Educators (2013) - [Download Research Report]
  • The Impact of Avatar-Based Youth Suicide Prevention Training Simulations on American Indian and Alaska Native Educators and Students (2013) - [Download Research Report]

    Veterans & Military

  • Utilizing Game-Based Role-Plays with Virtual Humans to Build Military Cultural Competency and Helping Behaviors in Faculty and Staff (2015) - [Download Research Report]
  • Using Virtual Role-Play with Avatars to Build Gatekeeper and Military Cultural Competency Skills among University and College Faculty and Staff (2013) - [Download Research Report]

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